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Max Hemingway

~ Musings as I work through life, career and everything.

Max Hemingway

Category Archives: Wearable Tech

Multiple Metaverse

01 Wednesday Feb 2023

Posted by Max Hemingway in 21st Century Human, Metaverse, Wearable Tech, xR

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21st Century Human, Metaverse, Wearable Tech, xR

Visiting new worlds used to be a topic of Science Fiction. Nowadays it is as easy as putting on a headset and being transported to a different setting, real or virtual. You can find yourself stood on top of a high mountain or at the bottom of the sea (using real photos) or in a completely different place or world (a virtual environment or metaverse).

Virtual world are not new. The gaming community has been using virtual worlds for a long time now, however Metaverses are now developing into useful spaces in which to work, rest and play.

Where did the term Metaverse come from? Neal Stephenson, Snow Crash (1992). The term metaverse was coined in Neal Stephenson’s 1992 science fiction novel Snow Crash, where humans, as programmable avatars, interact with each other and software agents, in a three-dimensional virtual space that uses the metaphor of the real world.

Today there are multiple Metaverses being developed at a fast rate and all playing to be the chosen place to go. But which is the best, which wins? I don’t have the answer to that because at the moment there are so many and lots of these platforms aiming to be the one go to place.

In the future though I do think that there will be one or two main platforms for business/consumers and multiple for entertainment.

Cost and accessibility are key to a platform becoming a strong player as well other factors such as security, attractiveness and our acceptance of modern technologies.

Metaverses are usually available through a number of access methods, from Mobile, to PC/Laptop to Headset. Not everyone can afford the few hundred pounds or dollars for a headset without a good justification (other than gaming in a lot of cases) and for a business equipping all its staff with a headset might be a big hit on the books, without a reasonable return. Headsets are developing at a fast rate and hopefully will develop into a cheaper form of headset to be more affordable by the masses.

This is where a Metaverse that has an option/client for access on a normal mobile, PC/Laptop/Tablet are gaining ground as there are more accessible to users and they can still experience the Metaverse, just without the wow factor of the immersive experience.

The challenge for these Metaverses is to make themselves more appealing to business and consumers other than looking like a game – “Where is that crate drop or quest giver!”.

Some Metaverses are offering land for sale using NFT and Blockchain technologies – a quick search on one of these sites and someone has purchased the virtual land that Buckingham Palace is on for $305.9 consisting of 133 lots (chunks of virtual land). This is one of many platforms out there. Could investing in the right platform pay off?

Across all these platforms though Security is still a big thing that needs to be considered, with risks such as identify and avatar theft, fraud, virtual land theft being some of these. One of the factors as to if a platform succeeds and becomes mainstream will be how secure it is.

So how many Metaverses are there….. Lots!

Here is a list of some of them, but there are a lot more out there:

  • Axle Infinity
  • Battle Infinity
  • Bloktopia
  • BlueJeans
  • Cryptovoxels
  • Decentraland
  • Everdome
  • Gather
  • Hyper Nation
  • Illuvium
  • Metahero
  • Meta Horizon Worlds
  • Myland
  • Nakamoto
  • Nvidia Omniverse
  • Roblox
  • RobotEra
  • Rooom
  • Sansar
  • Second Life
  • Sensorium Galaxy
  • Somnium Space
  • Sorare
  • Spatial
  • Stageverse
  • Star Atlas
  • Tamadoge
  • The Sandbox
  • uHive
  • Upland
  • Virbella
  • Viverse

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The Distraction of our Digital Eyes

17 Friday Jan 2020

Posted by Max Hemingway in Digital, Wearable Tech, xR

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Digital, Digital Human, Mixed Reality, Wearable Tech, xR

Digital EyeAs the world evolves our need to consume information grows at an exponential rate. Since the advent of the screen our  for appetite for smaller, better screens to display information has increased.  Developments in Virtual and Augmented Reality have provided a way of displaying information in different formats.

We have in recent times been distracted by the mobile phone and the ability to view information 24×7 on what we want and need. This has become a distraction to many whilst walking , eating and unfortunatley whilst driving!

Recent developments in technology have introduced smart glasses that can project information from your mobile device on to the glass such as Focals 2.0 by North which will soon be available as version 2.0. If glasses are not your thing then contact lenses maybe and Mojo Vision recently announced a smart contact lens.

Used in the right way and environments these advancements will bring great benefit to us, such as giving work instructions, directions whilst walking, words to a speech whilst presenting. The list goes on.

The risk of using these technologies with things we should not is already known in some cases, such as Mobiles and Driving.

Tracking of eye movement is also becoming more main stream and are being added to cars to check our ability to look at the road and also control things. Companies such as SmartEye is developing solutions that are looking at identification, alertness to sleepiness for vehicles.  Within business use the latest version of the Hololens uses eye tracking to help display and select items within the headset. Perhaps this type technology will detect the use of Smart Eyes technology in the future and not start a car until removed.

Heads Up Displays are being used to project information to glass in the car to allow the driver to maintain road contact with their eyes whilst seeing vital information such as speed.

I hope that the future should see the next level of developments bringing interaction with the environment or things we are interacting with. For example the ability for a device for our eyes to switch off automatically whilst driving or at least display information in a Heads Up Display format from the car.

Intergration will be key between these types of systems going forward to increase the usefulness in the right environment and reduce the distraction elements in the wrong environments.

 

 

 

 

 

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A-Z of Digital – W is for Wearable

03 Tuesday Oct 2017

Posted by Max Hemingway in Digital, Wearable Tech

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Digital, Wearable Tech

Fitness TrackerFollowing on from my blog post outlining an A-Z of Digital, here is “W is for Wearables”.

Whether a Smart Watch or Fitness Tracker type our wrists now contain one of the most popular wearbles and the one that can easily be associated with the term “Wearable”.

The field of wearables is expanding with more ways to attach sensors and record data about our daily lives. This typically covers anything that you can wear or attach to your body and in the main interfaces with a mobile to be the central data point, although many devices operate separately and can transmit data themselves.

Here are some of the types of wearables available and what they can contain:

Hats

From baseball caps to hard hats, wearables are being incorporated into hats to display or capture information about the wearer or local environment.

  • Display Screens to display messages or logos
  • Sensors to monitor heat loss
  • Sensors to monitor the local environment
  • Beacons to show location of the wearer in working zones
  • Knock sensors to detect when a hard hat is knocked against an item

Eyewear

Headsets and Glasses provide visionables that can be worn across the eyes to display information to the user of the device. These typically display information and data in one for of reality from a small computing device within the wearable, mobile device or large fixed computer.

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality
  • OLED/LCD Screens

Ears

Typically we have always put things over or just inside our ears to hear things such as headphones and headsets. Bone conducting headphones change this by placing a conductor along side the ear and send the sounds to the inner ear through the bones around the ear. This still allows you to hear the environment around you whilst still listening to a music or a phone call.

Wrists

As mentioned above wrists are the most popular place to use a wearble. Taking the form of a smart watch or fitness tracker

  • GPS to provide location
  • Sensors to monitor fitness, activity and movement
  • Sensors to monitor body stats – heartbeat, temperature, sleep patterns
  • Connection to other devices such as mobile phones

Clothing

Electro conductive threads are being woven in to clothing to provide an ability to power small sensors and devices also sewn or attached to the garment.

  • Ability to power devices through clothes
  • Display Screens to display messages or logos
  • Sensors to monitor heat loss
  • Sensors to monitor the local environment
  • GPS to provide location
  • Sensors to monitor fitness and movement
  • Energy harvesting to power devices

Shoes

Smart Shoes can provide power to devices though energy harvesting devices and use sensors providing tracking of movement.

  • Energy harvesting to power devices
  • Sensors to monitor fitness and movement

The growth in the wearable market and personal data is vast and will bring changes in the way we use and think about wearables. With wearables collecting data about our activities, industries and businesses are looking at how they can use these. For example:

  • Healthcare – monitoring patients through wearables and help gather data for diagnosis
  • Fitness – to help maintain our level of fitness and tell us when we are doing well against set goals
  • Insurance – using wearbles as a method to bring down insurance premiums of health and life insurance depending on how active you are

Further Reading

  • A-Z of Digital – F is for Fitness Trackers
  • A-Z of Digital – G is for Geolocation
  • A-Z of Digital – H is for Hearable
  • A-Z of Digital – J is for Jacking
  • A-Z of Digital – L is for Legal
  • A-Z of Digital – V is for Visionables

 

 

 

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A-Z of Digital – V is for Visionables

26 Tuesday Sep 2017

Posted by Max Hemingway in Digital, Wearable Tech

≈ 1 Comment

Tags

Digital, Visionables, Wearable Tech

Cyborg Eye

Following on from my blog post outlining an A-Z of Digital, here is “V is for Visionables”.

Visionables (Wearables that enhance or change our digital visual experiences) covers areas such as Virtual Reality, Augmented Reality and Mixed Reality.

These should be viewed as complementary technologies, each with their own use cases. As there are already good definitions of these technologies, I will reference some sources:

Virtual Reality

Virtual Reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to “look around” the artificial world, and with high quality VR move about in it and interact with virtual features or items. The effect is commonly created by VR headsets consisting of head-mounted goggles with a screen in front of the eyes, but can also through specially designed spaces with multiple large screens.

Source: https://en.wikipedia.org/wiki/Virtual_reality

Augmented Reality

Augmented Reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are “augmented” by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.

Source: https://en.wikipedia.org/wiki/Augmented_reality

Mixed Reality

Mixed reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world, but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality via immersive technology.

Source: https://en.wikipedia.org/wiki/Mixed_reality

These are experienced through the use of Smart Glasses or Headsets that interface the user to a form of computing to power the device and display the visualisations.

Augmented Reality is probably the most widely used and known reality technology through applications such as Google Maps and Pokemon.

These technologies are developing at a rapid rate with both hardware and software evolving. Some examples being:

  • Microsoft now demonstrating sharing Hololens sessions through Teams and Apple introducing AR/MR into their devices. Ikea have taken advantage of this by releasing a catalogue application in iTunes that allows you to view a virtual version of the catalogue item in your room to see how it looks before you order it.
  • Google Glass providing an Enterprise version for use with specific software vendors.
  • HP have released a backpack computer allowing portability of Virtual Reality headsets powered on batteries, removing the chance of cable snagging as the operator moves around enhancing the users experience.
  • There are a set of Mixed Reality headsets coming onto the market with the release of Microsoft’s latest MR software.

As well as the reality based technologies there are also developments in traditional headset displays putting a small display in front of the eye to view content as if your sat in front of a monitor, navigating using voice commands such as the Realwear HMT.

Visionables will drive a change of working replacing monitors with headsets initially in  specific use cases, then moving to a wider audience as the technology advances and becomes more mainstream and costs start to come down.

Further Reading

  • 5 killer use-cases for augmented reality in the enterprise
  • The next wave of digital interface: Virtual and augmented reality
  • Are you getting your AR mixed up with your RR, or your SV mixed up with your VR?
  • Google Lens shows the practical, everyday value of augmented reality
  • After Pokémon Go craze, what’s next in augmented reality?
  • Augmented, virtual reality markets to soar as enterprise use cases emerge
  • A rookie’s guide to mobile virtual reality for iPhone
  • Information overload in a virtually augmented world

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A-Z of Digital – J is for Jacking

26 Wednesday Jul 2017

Posted by Max Hemingway in Digital, Wearable Tech

≈ 3 Comments

Tags

Digital, Wearable Tech

Cyborg Eye

Following on from my blog post outlining an A-Z of Digital, here is “J is for Jacking”.

Jacking is a term used when you plug into something. Body Jacking is a growing area where the body is being used from generating power through movement to implanting chips to interact with the environment such as open a door or unlock a computer.

Previously the main development area for jackables has been in the medical industries with things like robotic limbs, artificial organs, pacemakers and implanted hearing aids. The market is now shifting with recent examples of this include someone who had lost their eye replacing an eye with camera to create films of what they see to employees being implanted with chips to open doors and use the vending machines. There are also Bioables which collect data on your body such as glucose levels using sensors that penetrate into the under the skin.

Whilst there are some medical and ethical questions to be looked at around the growing use of Jacking, the evolving market for non medical use (ie chips implanted under the skin) is starting to create a demand that will trigger these debates.

Being implanted with a chip under the skin may not be for everyone, this is a growing area where it may become part of an induction to a new company on your first day.

There are no clear standards at the moment and chips can use a number of technologies such as NFC or RFID to operate the surrounding environment. Consideration should be give to those that do not want to be implanted or contractors who may not want lots of chips in their bodies.

There have been a number of demonstrations around the insertion of the chips. In some instances professional tattoo artists are used to insert the chips as they have a level of training around injecting the skin. What has yet to be seen is the removal of the chip should someone leave a company or it needs replacing for some reason.

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A to Z of Digital

19 Monday Jun 2017

Posted by Max Hemingway in Automation, Cobotics, Digital, Innovation, IoT, Machine Learning, Open Source, Programming, Robotics, Security, Social Media, Tools, Wearable Tech

≈ 26 Comments

Tags

Automation, Blockchain, Cobot, Digital, IoT, Machine Learning

ABCBeing Digital, Journey to Digital, Digital, 21st Century Humans, are phrases that are common place in many conversations around business and technology. But what does it mean to be “Digital”.  This is a wide subject to cover in a single blog post, so here is an A-Z of Digital to help.

I will break these down in further blog posts going into each subject in more detail.

A – Automation

The manual tasks of today should be the automated tasks of tomorrow, achieved using tools that interface with systems using API’s and commands that join them together to carry out tasks. From turning your heating on using an application to automatically carrying out a set of repetitive tasks to allow other more complex tasks to be undertaken.

B- Blockchain

A blockchain is a distributed database that is used to maintain a continuously growing list of records, called blocks. Each block contains a timestamp and a link to a previous block. A blockchain is typically managed by a peer-to-peer network collectively adhering to a protocol for validating new blocks. By design, blockchains are inherently resistant to modification of the data. (Wikipedia).

C – Cobots

Cobots are Robots that are adapted and programmed to work and interact with humans in various tasks and levels of activity. Imagine you’re working buddy is a cobot that can perform tasks hand in hand with you, take over if you need to do something else, increase its speed of completing the tasks, then sense your return and slow to the speed your working at.

D – Digital

“Digital” is an umbrella word that covers many different topics. There are many definitions available, but for me this is about how we unlock the capabilities available today and use them to better our lives and society. From a business view this is about growth and transforming through processes and technology. Being Digital is not necessarily about having the latest gadgets, but more around how you are using them and what you do.

E – Evolution

Evolution covers the advancements and new technologies that are being discovered and created every day.  There are lots of new ideas and products coming out of sites such as crowdfunding and crowdsourcing sites, some work however some do fail. These sites are worth tracking to see what developments are coming around the corner.

F – Fitness Trackers

Fitness trackers are probably one of the most common wearable that is available today and have been around for a number of years.  Trackers have developed to include a wide range of functionality including heart rate, blood pressure, location, altitude making the data useful to the health and medical industries to understand how we lead our lives.

G – Geolocation

Geolocation ties into a lot of the items in this list and provides a basis for providing location and tracking capabilities for devices and applications. It is also used to locate and pinpoint where users are. Some services cannot be consumed these days without agreeing to having this information shared with a site. The most common type of application in wide use is a Sat Nav.

H – Hybrid

Hybrid is used as a term to describe a mix of public and private services, such as a Hybrid Cloud where services can be mixed between traditional on premise/data centre services and cloud services, providing some control or orchestration layer across both to allow users to consume based on policy or requirements.

I – IoT

IoT (Internet of Things) is where physical things are connected by the internet using embedded sensors, software, networks and electronics. This allows the items to be managed, controlled and reported on. There are many reports estimating the number of IoT devices likely to be connected in the future, these are between 20 and 50 Billion devices by the year 2020.

J – Jacking

Jacking is a term used when you plug into something. Body Jacking is a growing area where the body is being used from generating power through movement to implanting chips to interact with the environment such as open a door or unlock a computer. This also covers Bioables which collect data on your body such as glucose levels using sensors that penetrate into the under the skin.

K – Knowledge

Understanding what is going on in your streams, market places and industries is a big task. Lots of information coming in on a daily basis – drinking from the fire hose, not able to consume it all. Creating your Personal Knowledge Management System will help navigate the sea of information and pick out what is key to your situation and what can be dropped.

L – Legal

With the increasing about of things interacting with our daily lives, the area of Legal and Security play a big part. There are a number of important questions to ask – Where is your data being stored and who actually owns it. Is your data secure and have you implemented all the right controls? What does Legistlation such as GDPR mean to you?

M – Machine Learning

Machine Learning (ML) allows a computer to learn and act without being explicitly programmed with that knowledge. An example of Machine Learning Algorithm is a web search engine that brings up a number of results based on your search criteria and shows which could be most relevant to what you are looking for.

N –  Networks

Networks and connectivity form the backbone of the systems in use today. Using a number of different types of network from Cellular (3G, 4G) to traditional networking and futures of 5G and Neural Networks speeding up how we create, consume and process data.

O – Organisation

Infrastructure as Code looks at making hardware being able to controlled at a code level, allowing Microservices and the ability to consume capability quickly. The next stage is the Organisation as Code. A great example of an Organsation as Code is Uber, building services and the supporting organisation in the cloud that allows it to be consumed anywhere and the drivers to login and become part of that organistation for the period that they are employed.

P – Programming

Everyone should learn to code. Learning to code (Programme) in a language like Scratch, Python, Java, C, etc. The ability to code will allow someone to understand how they can automate a task using tools and API’s.

Q – Quantum Computing

A computer which makes use of the quantum states of subatomic particles to store information (Dictionary). Quantum Computers are being developed with the ability to compute data at an exponential rate allowing for quick computing of complex data.

R – Robots

The vision of Robots has been around in early Science Fiction and are very much a reality today. From an automated manufacturing plant to a robot to help you shop and carry out tasks. The field of robotics is advancing bring in Artificial Intelligence and Machine Learning to boost their capabilities and means to learn, self-think and complete tasks.

S – Social

Being social is not just around how you use the tools and what you tweet, but also what you don’t say and being Social Media savvy on your communications. There is a large number of social tools available with some well-known such as Twitter, Facebook and Linked in to those not so. It is also about how you organise your life with these tools and use them for productivity and security.

T – Twenty First Century Digital

The term 21st Century Digital applies to the current century and how you are using Digital to better your organisation and yourself. The LEF (Leading Edge Forum) has information that covers these two topics as the 21st Century Organisation and 21st Century Human.

U – Usability

The usability and user experience of devices is key.  Understandoing and being able to interact with devices is important. If a someone can’t use the application or device they may start looking for an alternative that they can use.

V – Visionables

Visionables moves the wearables market to technologies that help enhance our experiences through what we see. This covers things like Smart Glasses, Virtual Reality, Augmented Reality and Mixed Reality.

W – Wearables

The field of wearables is expanding with more ways to attach sensors and record data about our daily lives. This typically covers anything that you can wear or attach to your body and in the main interfaces with a mobile to be the central data point, although many devices operate separately and can transmit data themselves.

X – Xperience

Xperience covers how we use these technologies and advancements to shape our lives and the effects that they have on them. How we have moved from the days of the first computer to today’s wearable and interactive society.

Y – Yottabyte

Yottabyte is a term used to define an amount of storage.  The prefix yotta indicates multiplication by the eighth power of 1000 or 1024 (Wikipedia). The amount of storage used today is seeing huge daily growth with systems currently using petabytes of data. The trends will increase the amount of storage needed to hold data.

Z – Zabeta

Zabeta is a noun meaning Tarrif or Tax. As we move to a more automated society there is a view point that automation and robots should be Taxed.

This is my current A to Z and some of the entries may be different in your version. Do you agree with the list? Whats in your “A to Z of Digital”?

 

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Flying Pi IoT Robot Wars

15 Friday Jan 2016

Posted by Max Hemingway in IoT, Programming, Robotics, Wearable Tech

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3D Printing, IoT, Robotics

MachineWith the announcement of the Return of Robot Wars on the BBC rebooted for 2016 the buzz around what can be achieved with today’s technology is hotting up.

The inner geek in me is slightly excited and have already over thought some elements of of it. Here are some of my thoughts as today’s tech involves and computing costs come down. The original shows aired in 2001 to 2004. Most of the robots used radio controlled servos to control the arms and functions of the robots. 12 years later the world of robotics has moved on.

  • With IoT could we see a future where a house robot is controlled by a viewer (maybe a competition winner) and using IoT connect and control functions of the robot.
  • Instead of the standard Radio controllers used in the original series there will be more contestants controlling using mobile devices or wearable technology.
  • Robots could have more sensors linked by IoT technologies to register battle damage.
  • Drones that also take off from the robots and battle or separate drone battles. This would need a lot of perspex around the flying area though.
  • Teams could be 3D Printing a multitude of spares and patches to repair their robots between bouts.
  • Teams can also use 3D Printing to help create component parts with their designs.
  • Internal components could be powered by low cost £5.00 Raspberry Pi Zero

Will be interesting to see what the new robots can do and what the build / control rules about robots will be.

A category in Robot Wars to help enable and encourage STEM initiatives would be a good.

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IoT Trust Framework Released

24 Monday Aug 2015

Posted by Max Hemingway in IoT, Wearable Tech

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Tags

Framework, IoT

The Online Trust Alliance has published their “IoT Trust Framework” in a Discussion Draft format for comment. The deadline for submissions is Septemer 14th.

Set out over 5 pages it covers 23 Proposed Minimum Requirements in the IoT Trust ThingsFramework initially covering two topics:

– Home automation and connected home products
– Wearable technologies limited to health and fitness

The goal is to set out a voluntary framework covering best practices in security, privacy and sustainability.

The OTA has some large industry players sponsoring it such as Symantec and Microsoft and a number of smaller organisations.

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Learning Fog Networks and the Internet of Things

03 Friday Jul 2015

Posted by Max Hemingway in Architecture, Cloud, IoT, Wearable Tech

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Cloud, IoT, Wearable Tech

Princeton University have a course set up on Coursera for learning about Fog Networks and the Internet of Things.  

This course teaches the fundamentals of Fog Networking, the network architecture that uses one or a collaborative multitude of end-user clients or near-user edge devices to carry out storage, communication, computation, and control in a network. It also teaches the key results in the design of the Internet of Things, including consumer and industrial applications.

Although no dates available at the moment, its certainly on my watch list of courses I am interested in taking.

The course will cover

  • Overview: From Cloud to Fog
  • Overview: From IT to loTThings
  • Principles of Edge/P2P networking
  • Smart data pricing for new network services
  • Client side control and configuration
  • Client-side measurement & Control Signaling
  • Edge resource pooling and caching
  • Security and privacy in Fog
  • Consumer and wearable IoT
  • Connected cars IoT
  • Smart grids IoT
  • Healthcare IoT

Source: https://www.coursera.org/course/fog

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Google I/O 2015 Event – Keynote Speech – Notes

28 Thursday May 2015

Posted by Max Hemingway in Innovation, IoT, Open Source, Productivity, Programming, Security, Wearable Tech

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Innovation, IoT, Wearable Tech

Here are some notes from the Google I/O 2015 – Keynote Speech

Android Overview

  • Android – Supporting over 400 OEMs and over 4000 Devices
  • Android Wear – 7 Models Supported
  • Android Auto – Supporting 35 Brands
  • Andriod TV – Sony, Sharp, Philips shipping with Android. Many more to come
  • 17m ChromeCast Devices – 1.5B Cast Button Presses

M Developer Preview

  • Back to Basics – Solved thousands of Bugs
  • Focus on Quality
  • Improving the core User Experience

App Permissions
– Simplifying App Permissions
– Apps asking permission when using that feature at first use rather than at install
– Faster to get users up and running – updates are seamless – app control process

Web Experience + App Links
– App Dev’s care about the experience that the users get
– Linking App to Web smoother
-Chrome Custom Tabs
– Apps can auto verify links at install time to verify the app owns the links it says it does

Mobile Pay
– Standardising Fingerprint Support

Power & Charging
– Doze Feature using activity to monitor when less power is needed in the device
– up to 2x longer in power length
– USB Type C charger to increase charging by 3x to 5x
– Can be charged or feature to act as a charger

Other new features
– Easier word selection
– Direct Share
– Simplified volume controls
Android Wear

  • Wearable Apps
  • Always on Apps
  • Wrist Gestures (such as scroll up/scroll down
  • Emoji Recogniser (draw emoji’s that are then recognised and correct emoji is displayed then sent)
  • Launcher (improved)

Project Brillo – Underlying IOT Operating System

  • Derived from Android
  • Minimal system requirements
  • Broad Silicon support
  • Easy to secure
  • Q3 Developer Preview

Weave – IOT Communcations layer where things can talk to each other

  • Common Language
  • Standard Schema’s
  • Developers APIs
  • Run with Brillo
  • Cross Platform
  • Q4 2015 full stack released

Now On Tap

  • Takes advantage of M Developer
  • Provides deeper interaction through access to Googles back end systems and deep machine learning networks
  • Enhanced user experience with access to information in real time

Google Photos

  • Built a new experience
  • Home for photos private and secure – available any device
  • Organise
  • Share

Chrome

  • Lite Search Results supporting more countries
  • Optimised search page results load 4 x faster, 80% less bytes and 80MB reduction in memory usage
  • Network Quality Estimator – to load pages to quality of bandwidth
  • Improved Offline Support – Saves of pages

YouTube

  • YouTube Offline – up to 48 Hours to view the video

Maps

  • Offline Maps
  • Offline Navigation – step by step

Developers

Developing Apps
Android Studio 1.3
– Improved Gradle build speed
– New memory profiler
– Support for C/C++

Polymer 1.0
– Elements to easily drop in features

iOS
– Cocoapods for SDK distribution

Testing
– Cloud Test Lab – Automate testing of mobile apps
– Runs test across top 20 devices across the world

Engage

– App Indexing (50 billion app links)
– Cloud Messaging (70 billion messages a day)
– will support iOS
– Topic subscription

Mobile Web
– Push Notfications
– Add to Homescreen

App Install Ads
– Universal App Campains – auto campain based on budget
– Measure App Install Ads

Google Play
– Conversion Funnel – Dashboard across app
– Play Store Listing Experiments
– Developer Pages – Own Google Play Home Page

Earn
– AdMob & Google Analytics
– AdMob Mediation – 40 Ad Networks

Google Cardboard – Over 1 million users

  • Improved viewer – screens up to 6 inches
  • Cardboard SDK – build for Android and iOS
  • Expeditions – Education Travel for Schools – Synchronized phones and tables

Google Balloons

  • 100+ days in the air
  • 10 Mbps connectivity
  • 500m accuracy
  • 4 x coverage area
  • Local partners

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