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Max Hemingway

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Multiple Metaverse

01 Wednesday Feb 2023

Posted by Max Hemingway in 21st Century Human, Metaverse, Wearable Tech, xR

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21st Century Human, Metaverse, Wearable Tech, xR

Visiting new worlds used to be a topic of Science Fiction. Nowadays it is as easy as putting on a headset and being transported to a different setting, real or virtual. You can find yourself stood on top of a high mountain or at the bottom of the sea (using real photos) or in a completely different place or world (a virtual environment or metaverse).

Virtual world are not new. The gaming community has been using virtual worlds for a long time now, however Metaverses are now developing into useful spaces in which to work, rest and play.

Where did the term Metaverse come from? Neal Stephenson, Snow Crash (1992). The term metaverse was coined in Neal Stephenson’s 1992 science fiction novel Snow Crash, where humans, as programmable avatars, interact with each other and software agents, in a three-dimensional virtual space that uses the metaphor of the real world.

Today there are multiple Metaverses being developed at a fast rate and all playing to be the chosen place to go. But which is the best, which wins? I don’t have the answer to that because at the moment there are so many and lots of these platforms aiming to be the one go to place.

In the future though I do think that there will be one or two main platforms for business/consumers and multiple for entertainment.

Cost and accessibility are key to a platform becoming a strong player as well other factors such as security, attractiveness and our acceptance of modern technologies.

Metaverses are usually available through a number of access methods, from Mobile, to PC/Laptop to Headset. Not everyone can afford the few hundred pounds or dollars for a headset without a good justification (other than gaming in a lot of cases) and for a business equipping all its staff with a headset might be a big hit on the books, without a reasonable return. Headsets are developing at a fast rate and hopefully will develop into a cheaper form of headset to be more affordable by the masses.

This is where a Metaverse that has an option/client for access on a normal mobile, PC/Laptop/Tablet are gaining ground as there are more accessible to users and they can still experience the Metaverse, just without the wow factor of the immersive experience.

The challenge for these Metaverses is to make themselves more appealing to business and consumers other than looking like a game – “Where is that crate drop or quest giver!”.

Some Metaverses are offering land for sale using NFT and Blockchain technologies – a quick search on one of these sites and someone has purchased the virtual land that Buckingham Palace is on for $305.9 consisting of 133 lots (chunks of virtual land). This is one of many platforms out there. Could investing in the right platform pay off?

Across all these platforms though Security is still a big thing that needs to be considered, with risks such as identify and avatar theft, fraud, virtual land theft being some of these. One of the factors as to if a platform succeeds and becomes mainstream will be how secure it is.

So how many Metaverses are there….. Lots!

Here is a list of some of them, but there are a lot more out there:

  • Axle Infinity
  • Battle Infinity
  • Bloktopia
  • BlueJeans
  • Cryptovoxels
  • Decentraland
  • Everdome
  • Gather
  • Hyper Nation
  • Illuvium
  • Metahero
  • Meta Horizon Worlds
  • Myland
  • Nakamoto
  • Nvidia Omniverse
  • Roblox
  • RobotEra
  • Rooom
  • Sansar
  • Second Life
  • Sensorium Galaxy
  • Somnium Space
  • Sorare
  • Spatial
  • Stageverse
  • Star Atlas
  • Tamadoge
  • The Sandbox
  • uHive
  • Upland
  • Virbella
  • Viverse

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The Distraction of our Digital Eyes

17 Friday Jan 2020

Posted by Max Hemingway in Digital, Wearable Tech, xR

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Digital, Digital Human, Mixed Reality, Wearable Tech, xR

Digital EyeAs the world evolves our need to consume information grows at an exponential rate. Since the advent of the screen our  for appetite for smaller, better screens to display information has increased.  Developments in Virtual and Augmented Reality have provided a way of displaying information in different formats.

We have in recent times been distracted by the mobile phone and the ability to view information 24×7 on what we want and need. This has become a distraction to many whilst walking , eating and unfortunatley whilst driving!

Recent developments in technology have introduced smart glasses that can project information from your mobile device on to the glass such as Focals 2.0 by North which will soon be available as version 2.0. If glasses are not your thing then contact lenses maybe and Mojo Vision recently announced a smart contact lens.

Used in the right way and environments these advancements will bring great benefit to us, such as giving work instructions, directions whilst walking, words to a speech whilst presenting. The list goes on.

The risk of using these technologies with things we should not is already known in some cases, such as Mobiles and Driving.

Tracking of eye movement is also becoming more main stream and are being added to cars to check our ability to look at the road and also control things. Companies such as SmartEye is developing solutions that are looking at identification, alertness to sleepiness for vehicles.  Within business use the latest version of the Hololens uses eye tracking to help display and select items within the headset. Perhaps this type technology will detect the use of Smart Eyes technology in the future and not start a car until removed.

Heads Up Displays are being used to project information to glass in the car to allow the driver to maintain road contact with their eyes whilst seeing vital information such as speed.

I hope that the future should see the next level of developments bringing interaction with the environment or things we are interacting with. For example the ability for a device for our eyes to switch off automatically whilst driving or at least display information in a Heads Up Display format from the car.

Intergration will be key between these types of systems going forward to increase the usefulness in the right environment and reduce the distraction elements in the wrong environments.

 

 

 

 

 

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Transforming operations with mixed reality – Future Decoded 2019

03 Thursday Oct 2019

Posted by Max Hemingway in xR

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xR

liveThis year at Microsoft Future Decoded 2019 I joined Microsoft on the Live TV with a colleague to discuss “Transforming operations with mixed reality”.

Here is the video:

 

The full days playbacks from the event can be found at https://futuredecoded.microsoft.com/content/live

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xR (VR/AR/MR) Medical Conditions

17 Friday Aug 2018

Posted by Max Hemingway in Uncategorized, xR

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Augmented Reality, Mixed Reality, Virtual Reality, xR

Need Coffee even in Virtual RealityI had an interesting question the other day – “Are there any known health/ medical complications from using VR and headsets”. This is one I had to research so thought I would put up some of my findings.

This is by no means a full investigation and mainly reference other articles, but makes for an interesting topic so I’ll use the TL;DR title as there is a lot of info here.

TL;DR

Firstly a definition – xR  refers to the various types of Reality available

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

Secondly – Everyone is different and xR may affect a person different ways if at all

Thirdly – I’m not trying to put anyone off using or trying an xR platform in any way.

Important note though – some if not all makers of xR equipment don’t recommend anyone with epileptic conditions or special sensitivities use headsets. You should check that vendors product details for further information on this.

If you Google (other search engines are available Virtual Reality Medical Complications then a fair few hits come back, but a lot less for Augmented and Mixed if any.

In Augmented and true Mixed Reality, you can see the real world and overlay virtual things on it. As the body can still see the real world it knows the effects are much less than putting a headset on and being immersed in a completely virtual world.

Everyone is different whilst some will feel no effect, some may.  A Business Insider article on the subject list the possible side effects as:

  • Loss of Spatial Awareness
  • Dizziness and Disorientation
  • Seizures (don’t use if you have an epileptic condition or special sensitivities)
  • Nausea
  • Eye Soreness and Trouble Focussing

For me these will depend on :

  • Type of headset used
  • Duration  of session
  • How person adapts to using the device

Eyesight

Will depend on a persons eyesight and prescriptions if any for lenses.  It will depend on the headset used as to if it adjusts automatically for the users eyes or glasses are needed inside the headset. Some headsets you can get prescription lenses for.

VR Sickness

There are stories and articles around the internet about VR Sickness and it does have its own Wikipedia page (https://en.wikipedia.org/wiki/Virtual_reality_sickness)

Recent article on Medium.com  https://medium.com/s/greatescape/when-working-in-virtual-reality-makes-you-sick-795a61f5e5dc

Motion sickness can be a factor – http://www.bbc.com/future/story/20150814-the-search-for-an-effective-cure-for-motion-sickness

Interesting discovery:

“Last year, a team led by Bethann Hromatka, a biomedical scientist at genetics company 23andMe looked across the entire human genome to see which genetic changes might increase a person’s likelihood of becoming motion sick. The research, published in Human Molecular Genetics, found links between motion sickness and genes involved with balance, eye, ear, and cranial development. In other words: motion sickness seems to be very much hereditary.”

http://www.bbc.com/future/story/20150814-the-search-for-an-effective-cure-for-motion-sickness

The longest video game marathon in Virtual Reality at this time is held by Jack McNee in Australia who on the 2nd April 2017 played for 36 Hours, 2 Minutes and 16 Seconds. (don’t try this one at home!).

Although I’ve yet to see the results of a full medical study into the effects of Virtual, Augmented and Mixed Reality to form an opinion.

When using xR you should check:

  • Does anyone have any epileptic condition or special sensitivities
  • First time you put the headset on if you feel strange  take it off.  Try again in a few mins.
  • Take regular breaks

 

 

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