Having the Right Digital Mindset

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Digital BrainDigital is used as a title to cover the current business and computing era. Being Digital is about having the right mindset. There is no magic course or exam that you can take that will pronounce you as being “Digital”. Its how you apply yourself against the changing landscape of business and technology.

There area many areas that could be included to help shape your Digital Mindset, however for me these fit into six main areas:

  • Business
  • Technology
  • Social
  • Personal
  • Application
  • Learning

The Digital Era is enabling “A Growth Mindset in the Age of Abundance”.

Business

The business area covers the skills and thinking that are needed in your workplace and what you need to succeed. Businesses are being constantly challenged in the way that they operate today and look forward to tomorrow against what their customers demand, the market wants and competition are doing.

There may be a number of business processes that are in place that have been there for a while and are expensive to change constrained by a number of factors. This has meant that the processes haven’t grown. The changes that the digital era is bringing helps to remove these constraints and costs, allowing business to rethink how they achieve these processes. With the constraints being removed through innovation and advancements, with costs coming down, how can you change/transform these processes to meet the market challenges of today. What can you change/transform/automate?

Technology

The technology area covers existing, new and emerging technologies in your life. What you use in everyday life and what you could use or imagine that would help you complete tasks and achieve goals quickly and efficiently. Defining which technologies you should be using and learning will depend partly on what your job role is and the road maps and trends for the industry/sector. The aaS (as a Service)  economy is providing the ability to consume technology at a faster easier route with an abundance of choice of service to go with. The need for a growth mindset is key to navigating a direction and path through this and making decisions on which technologies best meet your needs. The key is to understand and keep up with the trends and technologies.

Social

The social area covers how you interact with the rest of the world, including your work and family life. Reading everything that is going on Social Media is literally “drinking from the fire hose” – so much happening you can get easily swamped with noise.  Building a Personal Knowledge Management System is one way of keeping in touch with what is happening and trending on topics that you are interested in on Social Media. Setting yourself a series of Social Media Rules will help define when and what you should put in the public domain and when not to.

Personal

The personal area covers yourself. Ensuring that your health is good and you are living life to the full or best you can helps. Eating well and keeping fit help keep the mind fresh and positive.

Understanding that change is happening everyday and we need to embrace this with a positive attitude and work through the ambiguity that it presents. A blog post by Richard Branson recently wraps this up nicely “You can’t control what happens to you but you can control how you react”

Fear of failure is another area that often lets us down and stops us from trying things, however we can learn from our mistakes so it is important to experiment and innovate. Doing small things and trying them – Theory of small bets – allows you to fail fast if things don’t work and keep any cost/consequences small. “Successful entrepreneurs don’t begin with brilliant ideas — they discover them.” ~ Peter Sims

Application

The application area covers how you apply these mindset areas into your everyday life using method that are well documented such as Agile and Design Thinking. The key is choosing the right method for the situation you are in. Using aids to help you may be one way of doing this – Playing a game with innovation and thinking.

Learning

One of the biggest areas is learning. Keeping your skills up to date with the latest advancements in all the areas above. You should be looking to do 50 to 60 hours learning a year as a minimum (some professions require higher number of hours). Learning is easier with the internet through online courses, videos and podcasts allowing it to be undertaken at anytime. Re-enforcing your learning through explaining it to someone else or blogging about it is part of  The Nature and Cycle of CPD.

There are arguments for and against learning to code, however having an understanding of what is going on in the coding world helps with today’s advancing technology.

 

Further Reading

Twenty First Century Digital

 

 

Challenged to build a Raspberry PI Laptop – Part 1

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Raspberry PIToday I got a challenge from Lewis Richards (@Stroker on Twitter) – A selfie with a Raspberry PI Laptop that I have built. Okay – Challenge accepted.

Turning a Raspberry PI into a laptop is not a new thing but does look like an interesting project to undertake. If you don’t want to build your own you could buy a Raspberry PI-Top and use this pre-built case to save a build.

Awesome DIY Raspberry Pi Laptop I want to see a selfie of you with one of these you’ve built!

Tweet: https://twitter.com/stroker/status/928259932373299200

However my challenge is to build one so I am currently working through the best way to do this and what functions and features I want to build in.
Current thinking around parts and screen are:
Things needed
  • Power supply – battery/mains and ability to charge the batteries
  • Raspberry PI 3 (inbuilt networking)
  • Cooling
  • Screen – 7 inch – Touchscreen
  • Keyboard – thin USB
  • Case
  • Mouse
  • Operating System
  • Applications
Requirements
  • I like the addition of other boards such as the arduino for connectivity as well as the Raspberry PI
  • Access to the ports on the Raspberry PI
  • I’m more into an external mouse but happy to include a form of track pad.
  • Suitable cooling for the laptop
  • Future expansion for the device or ability to swap items out
  • Portability of the device and solidity of the case
  • Do something unique/original for the build
Thinking about what else I can get into the device to add functionality and would welcome any suggestions to add to the device.
I will blog more parts to this build as I go through the design,build and get the relevant parts together.

Smart Home – How many Hubs?

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Planning a Connected HomeWith the typical home now being enticed into the world of the “Smart Home”, IoT (Internet of Things) and Connected Everything the number of hubs being offered with each service is growing.

So what is a hub? A hub is a device or service running on a device/computer that acts as a connection point for devices to connect to the internet.

Lets assume that you have 4 devices that need connecting to the internet so that you can control them via a personal assistant (Alexa, Siri, Google, etc) or an app on your mobile phone. For this example think of the devices as light bulbs.

The devices (light bulbs) connect using a wireless protocol to a hub. This will be a protocol that has been chosen by the vendor and is not able to be changed, such as:

  • 6LowPan
  • ZigBee
  • Z-Wave
  • Wi-Fi
  • Bluetooth

See “IoT Device Security Considerations and Security Layers – Network Communication

The hub will then be connected to your home router either by a wired connection or another wireless protocol (Wireless Protocol 2). This will typically be set to the same level that your home WiFi is set to (i.e. WPA2).

The hub will then send its data to which every internet service is providing the service and allow connection to your controlling devices.

Connected Home Hub Diagram

Typical device and hub design

As the number of services grows that you can consume, the number of hubs required will also grow.

Connected Home Multiple Hub Diagram.jpg

Multiple Hubs in the Home

There is currently not much drive for integration of the hubs or a central generic hub to bring these devices together and a home may have between 1 to 5 hubs as the smart home grows.

The services that we consume is currently down to personal choice, however there are developments that will force a level of connectivity onto home owners.  The first will be the Smart Meters, although this is sometime off as the target is 2020 for installations of Smart Meters.

One of the latest developments is the insurance market, looking at the use of IoT to help bring down insurance premiums.

We may not think too much about hubs as they may be hidden within another device, such as the latest Alexa with inbuilt Philips Hue Hub, however they are there.

The hub is here to stay, but how many do we really need within a connected home.

Further Reading:

Blog Series on:  IoT Device Security Considerations and Security Layers. 

 

Moving to a Smart Meter

SmartMeterHubI have been contacted previously about having a Smart Meter installed on my electricity and gas supplies, but have put off the switch until a recently contact by my energy provider. So I decided to go for the switch and in a way I am glad that I waited.

Why? Well its due to the fact that the device you get to read the meter is no longer an LCD screen running a set of data, but a hub that just connects the meters to the internet.

The image in the post shows the architecture for the setup and comes straight from my installed hub.

The installation was done in about 1hr 45 mins for both gas and electric meters and the hub set up took no time at all. I had preloaded the app on to my mobile and all I needed to sync the app was a code from the hub once installed.

With usage now done via an app on your phone, this means that the app can be updated regularly with new features rather than having an LCD replaced.

Unfortunately there is no data export option the moment so I cannot extract the map to model it or tag large spikes against certain items that consume a higher rate of power.

Also missing for me is linkage to an automation tool such as IFTTT which would also provide a capability to turn things off if the power draw reached a certain limit.

Hopefully these advancements will come along with future app release as we get nearer to the smart home.

In the mean time I will probably spend this weekend driving my family mad by checking the devices pulling energy and what is causing the biggest draws.

 

A-Z of Digital – Z is for Zabeta

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System Tax

Following on from my blog post outlining an A-Z of Digital, here is the final post in the series –  “Z for Zabeta”.

Zabeta is a noun meaning Tarrif or Tax.

“The Robots are Coming! So is the Tax!”

As we move towards an automated society with robots and automation playing a big part, there are ongoing discussions and debates at the moment around the position of taxing companies that use them to balance the loss of jobs they may cause.

Several key figures have raised the subject of a Robot Tax of some sort with Bill Gates being one of the key speakers on this subject:

Bill Gates 

“Right now if a human worker does you know, $50,000 worth of work in a factory, that income is taxed. If a robot comes in to do the same thing, you’d think we would tax the robot at a similar level.”

Bill Gates, in an interview with Quartz

Source: Marketwatch

Elon Musk

“There is a pretty good chance we end up with a universal basic income, or something like that, due to automation,” says Musk to CNBC. “Yeah, I am not sure what else one would do. I think that is what would happen.”

Source: CNBC

Stephen Hawking

Hawking replied: “The outcome will depend on how things are distributed. Everyone can enjoy a life of luxurious leisure if the machine-produced wealth is shared, or most people can end up miserably poor if the machine-owners successfully lobby against wealth redistribution.”

Source: The Independent

The debate has been discussed within the political landscape of the world with South Korea already making a move to introduce a Robot Tax:

In its recently announced tax law revision plan, the Moon Jae-in administration said it will downsize the tax deduction benefits that previous governments provided to enterprises for infrastructure investment aimed at boosting productivity.

Source: The Korea Times

In the US the state of California is considering a Robot Tax:

Included among those folks is San Francisco supervisor Jane Kim, who Wednesday launched a campaign called the Jobs of the Future Fund to study a statewide “payroll” tax on job-stealing machines. Proceeds from the tax would bankroll things like job retraining, free community college, or perhaps a universal basic income―countermeasures Kim thinks might make a robotic future more bearable for humans.

Source: wired.com

In the UK the political parties are discussing the subject with Labour wanting to introduce a tax in their policies

The Labour leader wants to use the money to create a fund to retrain staff who lose their jobs because of new technology. He said that “we should all get the benefits” from “greedy” global corporations such as Amazon which have “made a great deal of money out of incredibly advanced technology”.

Source: The Telegraph

where as the EU position is against the tax due to what has been seen in countries such as Germany where robots have been introduced, yet the unemployment figures are low.

Andrus Ansip, the European Commissioner in charge of the bloc’s push for a Digital Single Market (DSM), isn’t a fan of a robot tax. “No way. No way,” Ansip said when asked if he would support a robot tax.

Source: CNBC

The definition of what this is applied to is an important subject as well. When you mention the word Robot it conjures up images of a factory with robots producing cars, a humanoid type robot or something from a Sci-Fi movie. However should this include Cobots that are there to aid a worker to do their role or even RPA (Robotic Process Automation) which uses software to carry out a task.  Its easy to carry out a visual inspection of a site and see the big machine type robots, but less hard to spot the software variants.

What are the exceptions to the rule, such as Robots that enter a hazardous zone that is potentially dangerous or fatal to a human to carry out a task, such as mine clearance, clearing a nuclear site or diving to deep depths of the ocean. How far should such a tax system go?

This is one subject that will have the politicians and industries debating for some time to come.

What do you think -Should there be a tax of some sort?

Further Reading

A-Z of Digital – Y is for Yottabyte

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Inside a Hard DiskFollowing on from my blog post outlining an A-Z of Digital, here is “Y for Yottabyte”.

You are probably more used to terms such as Megabyte, GigaByte of Terabyte in every day computing terms. Yottabyte is a term used to define an amount of storage that is a lot bigger than these.  The prefix yotta indicates multiplication by the eighth power of 1000 or 1024.

The below table shows the storage values and metrics:

Value Metric
1000 kB kilobyte
10002 MB megabyte
10003 GB gigabyte
10004 TB terabyte
10005 PB petabyte
10006 EB exabyte
10007 ZB zettabyte
10008 YB yottabyte

We are now living in a society that generates large amounts of data on a daily basis, with a passion to keep adding to it. The norm is to create and not delete.

With the growth of the internet, social media, mobiles, IoT, wearables and other data creating devices and systems we are each creating large amounts of data everyday which need to be stored somewhere (this can be at your home, work, cloud or a 3rd party collecting the data you create).

According to IBM: 90% of the data today has been created in the last 2 years with 2.5 quintillion bytes of data per day generated – that’s 2,500,000 Terabytes or (0.0000025 Yottabytes)

So how much data do we create every minute? Domo have produced an infographic that illustrates how this is created across multiple platforms and systems, such as 456,000 tweets and 2,657,700 GB of internet data used by Americans every minute.

A report from Hootsuite in April 2017 illustrates the growth patterns:

Another growth fact on the internet:

The Indexed Web contains at least 4.59 billion pages (Tuesday, 17 October, 2017).

http://www.worldwidewebsize.com/

The generation of data brings challenges of what to  do with it and how to mine it for useful information through big data, AI, machine learning, data science and analytics This has brought two views as to whether data the new oil or not (Data is the new Oil vs Data is not the new Oil).

The challenge of deleting and the right to be forgotten is being addressed through legislation in which companies and those storing data about others are now facing a bigger question of compliance with GDPR looming on the horizon. With the potential of big fines, GDPR is something that should not be ignored.

Failure to comply with GDPR could trigger fines of 4 percent of your annual revenue or €20 million, whichever is higher.

How much data are you generating today!

Further Reading

 

A-Z of Digital – X is for Xperience

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xperienceFollowing on from my blog post outlining an A-Z of Digital, here is “X is for Xperience”.

Xperience (Ok I am stretching the bounds here as I am reaching the end of the alphabet – its a silent E at the start of the word) covers how we use these technologies and advancements to shape our lives and the effects that they have on them.  We have moved at a rapid rate of development with technology forming an everyday part of our lives.

Looking at my son’s homework last night on programming in python to find the area of a circle, a square and also answering questions on Amazon Drone Deliveries and how they will impact the economy, I drew some synergies of when I was his age as some of what he was doing was similar to myself learning basic and programming a ZX80 (and saving it to an audio cassette), however the use of drones that are now common place were on the verge of science fiction for me at that time.

As technology moves on and develops, we have been consuming it, but our expectations are growing at a faster rate, always wanting the next best thing and its ability to operate faster than we are xperiencing today. Booting up on several 5 1/4 inch floppy disks to start a PC and then start an application was the best thing since sliced bread at one time. These days if the PC has not started and loaded by the time its turned on, the perception is that it is slow.

Turning this experience the other way round where some many not want to accept change and take the same pace as the rate technology is adapting. Sundar Pichai, Google CEO, spoke about this recently in an article in the Guardian, ‘I don’t know whether humans want change that fast

“I recognise that, in the Valley, people are obsessed with the pace of technological change,” he says. “It’s tough to get that part right… We rush sometimes, and can misfire for an average person. As humans, I don’t know whether we want change that fast – I don’t think we do.”

– Sundar Pichai, Google CEO (Source: The Guardian)

Whether we embrace, ignore or reject the way that the digital revolution is bringing change, our Xperiences are still changing and our expectations are also increasing with an always-on interactive society. To survive the changes we need to have an adaptive behaviour that allows us to evolve at the right pace with the rate right of development.

Learning plays a big part in our ability to keep up with the change and developments as well as understanding what is going on in the marketplace. Learning needs to be right and focused to help guide our Xperiences and how much learning will depend upon what we are doing. Borrowing an equation from ecology L>=C, if your learning is not greater or equal to the rate of change you will fall behind.

 

 

 

 

A-Z of Digital – W is for Wearable

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Fitness TrackerFollowing on from my blog post outlining an A-Z of Digital, here is “W is for Wearables”.

Whether a Smart Watch or Fitness Tracker type our wrists now contain one of the most popular wearbles and the one that can easily be associated with the term “Wearable”.

The field of wearables is expanding with more ways to attach sensors and record data about our daily lives. This typically covers anything that you can wear or attach to your body and in the main interfaces with a mobile to be the central data point, although many devices operate separately and can transmit data themselves.

Here are some of the types of wearables available and what they can contain:

Hats

From baseball caps to hard hats, wearables are being incorporated into hats to display or capture information about the wearer or local environment.

  • Display Screens to display messages or logos
  • Sensors to monitor heat loss
  • Sensors to monitor the local environment
  • Beacons to show location of the wearer in working zones
  • Knock sensors to detect when a hard hat is knocked against an item

Eyewear

Headsets and Glasses provide visionables that can be worn across the eyes to display information to the user of the device. These typically display information and data in one for of reality from a small computing device within the wearable, mobile device or large fixed computer.

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality
  • OLED/LCD Screens

Ears

Typically we have always put things over or just inside our ears to hear things such as headphones and headsets. Bone conducting headphones change this by placing a conductor along side the ear and send the sounds to the inner ear through the bones around the ear. This still allows you to hear the environment around you whilst still listening to a music or a phone call.

Wrists

As mentioned above wrists are the most popular place to use a wearble. Taking the form of a smart watch or fitness tracker

  • GPS to provide location
  • Sensors to monitor fitness, activity and movement
  • Sensors to monitor body stats – heartbeat, temperature, sleep patterns
  • Connection to other devices such as mobile phones

Clothing

Electro conductive threads are being woven in to clothing to provide an ability to power small sensors and devices also sewn or attached to the garment.

  • Ability to power devices through clothes
  • Display Screens to display messages or logos
  • Sensors to monitor heat loss
  • Sensors to monitor the local environment
  • GPS to provide location
  • Sensors to monitor fitness and movement
  • Energy harvesting to power devices

Shoes

Smart Shoes can provide power to devices though energy harvesting devices and use sensors providing tracking of movement.

  • Energy harvesting to power devices
  • Sensors to monitor fitness and movement

The growth in the wearable market and personal data is vast and will bring changes in the way we use and think about wearables. With wearables collecting data about our activities, industries and businesses are looking at how they can use these. For example:

  • Healthcare – monitoring patients through wearables and help gather data for diagnosis
  • Fitness – to help maintain our level of fitness and tell us when we are doing well against set goals
  • Insurance – using wearbles as a method to bring down insurance premiums of health and life insurance depending on how active you are

Further Reading

 

 

 

A-Z of Digital – V is for Visionables

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Cyborg Eye

Following on from my blog post outlining an A-Z of Digital, here is “V is for Visionables”.

Visionables (Wearables that enhance or change our digital visual experiences) covers areas such as Virtual Reality, Augmented Reality and Mixed Reality.

These should be viewed as complementary technologies, each with their own use cases. As there are already good definitions of these technologies, I will reference some sources:

Virtual Reality

Virtual Reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to “look around” the artificial world, and with high quality VR move about in it and interact with virtual features or items. The effect is commonly created by VR headsets consisting of head-mounted goggles with a screen in front of the eyes, but can also through specially designed spaces with multiple large screens.

Source: https://en.wikipedia.org/wiki/Virtual_reality

Augmented Reality

Augmented Reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are “augmented” by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.

Source: https://en.wikipedia.org/wiki/Augmented_reality

Mixed Reality

Mixed reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world, but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality via immersive technology.

Source: https://en.wikipedia.org/wiki/Mixed_reality

These are experienced through the use of Smart Glasses or Headsets that interface the user to a form of computing to power the device and display the visualisations.

Augmented Reality is probably the most widely used and known reality technology through applications such as Google Maps and Pokemon.

These technologies are developing at a rapid rate with both hardware and software evolving. Some examples being:

  • Microsoft now demonstrating sharing Hololens sessions through Teams and Apple introducing AR/MR into their devices. Ikea have taken advantage of this by releasing a catalogue application in iTunes that allows you to view a virtual version of the catalogue item in your room to see how it looks before you order it.
  • Google Glass providing an Enterprise version for use with specific software vendors.
  • HP have released a backpack computer allowing portability of Virtual Reality headsets powered on batteries, removing the chance of cable snagging as the operator moves around enhancing the users experience.
  • There are a set of Mixed Reality headsets coming onto the market with the release of Microsoft’s latest MR software.

As well as the reality based technologies there are also developments in traditional headset displays putting a small display in front of the eye to view content as if your sat in front of a monitor, navigating using voice commands such as the Realwear HMT.

Visionables will drive a change of working replacing monitors with headsets initially in  specific use cases, then moving to a wider audience as the technology advances and becomes more mainstream and costs start to come down.

Further Reading

A-Z of Digital – U is for Usability

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CubeFollowing on from my blog post outlining an A-Z of Digital, here is “U is for Usability”.

Usability is something that we have learnt and adapted within the human race for thousands of years through using and shaping tools and every day items. With the development of the computer, usability relates to the way in which software is used and displays information on a device (hardware) for us.

The Usability and UX (User Experience) of devices is key.  If a someone can’t use the application or device they may start looking for an alternative that they can use.

usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.

Source: https://en.wikipedia.org/wiki/Usability

As technology evolves we are presented with new ways of visualising information and interacting with it.

The Digital Era is seeing bigger steps towards these visualisations through Augmented Reality, Virtual Reality, Holographic’s and Mixed Reality.  This in a way makes it easier to present information and interfaces to users, as real world environments can be replicated or enhanced with digital overlays. The expansion of these mediums are also seeing other interfaces such as gesture and wand controls that open the possibilities for usability of applications and systems.

Voice controls are providing different usability and UX interfaces that at the mention of key phrases which can control an event or action such as turning off lights. Other developments are seeing implants (Jackables) providing a different way of interfacing with devices and turning on/off things as you walk near them.

The challenge going forward is keeping up with the rate of change and keeping the usability and UX up to date and relevant.